Things buy wow gold may have changed over the course of several years, but it's always nice to welcome back an old friend.

It's been roughly 10 years since video game players witnessed the arrival of Marvel vs Capcom 2: New Age of Heroes, a fighting game pitting the heroes and villains of the Marvel Comics universe against signature characters from publisher Capcom's library of video games.

And next month, the series makes its long awaited comeback with Marvel vs. Capcom 3: Fate of Two Worlds. The sequel adds some fresh faces and a new look, but based on an early playthrough, the game appears to retain much of the same qualities that make it a thrilling fighting game.

For those unfamiliar with the series, Marvel vs. Capcom features three on three fighting with players tagging teammates in and out as well as executing team based attacks to take out their opponents.

A preview of Marvel vs. Capcom 3 featured 30 of the game's brawlers, including series veterans Spider Man, Iron Man and Magneto on the Marvel side and Ryu (Street Fighter), Morrigan (Darkstalkers) and Tron Bonne (Mega Man) on the Capom side. New brawlers include Thor, Super Skrull, Dante (Devil May Cry), Chris Redfield (Resident Evil), Dormammu and Amaterasu (Okami). The roster offers a great mix of speed, strength and ranged abilities.

NEW CHALLENGERS: Initial thoughts on some of the new fighters

The overall game has not changed too drastically compared to its predecessor. The series offers a faster pace style of fighting compared to brawlers such as Street Fighter or Tekken. Players still string together combinations and hyper combos to inflict as much damage as possible.

Perhaps the biggest change involves the controls. Borrowing from Nintendo Wii fighting game Tatsunoko vs. Capcom, the Marvel game features three attack buttons: a light, medium and heavy attack. Pair button presses together quick thumbstick gestures and players pull off more powerful special strikes. Tapping the shoulder buttons executes an assist attack, while holding down those same buttons tags in a teammate.

If that seems easy, it gets simpler. Another control mode is available which removes the need to use thumbstick gestures. So, if players want to toss a Ryu fireball, they can just press a button. It's an interesting layout for those players easing their way into fighting games.

In some respects, the stripped down controls feel rather refreshing. It should allow players more time to concentrate on stringing together combinations for maximum effect.

Marvel vs. Capcom 3 is a lot of fun, especially with the addition of fresh fighters. I'm curious to see how strong the online component will become. Also, is there a way to separate online players using the Simple control scheme from those using the normal layout? The strength of the game's multiplayer could ultimately determine whether players are willing to welcome back Marvel vs. Capcom.

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