Another big part of its potential is its viewability

Another big part of its potential is its viewability. Those same elements that make it superficially easy to play make it simple to understand as a spectator, which can't be overlooked. It's a hurdle many games have encountered — one regularly overcome through fantastic commentary. The Overwatch World Cup used its panel of casters and analysts to explain the ins-and-outs of the basic gameplay and broad strategy involved in finding a path to victory, and they did it exceedingly well. Stalling out enemies might seem counter-intuitive in the moment, but a quick explanation of how it staggers the respawn timing of the enemy team — thereby buying time for the defenders — clearly illuminates clever tactics for viewers .

Rocket League doesn't need this — although it has fantastic casters around the world. It's easy to recognise what's going on in a game of Rocket League because its roots are deep in conventional sports concepts. The team with more goals is winning, and outside of that, the team with control of the ball has the advantage. Without the burden of needing to explain the basics, casters can instead highlight spectacular moments during games themselves. Thanks to the fine aerial control pros are capable of, these moments happen regularly. Players soar through the air, combine deft touches with great smashes and often construct goals out of what is best described as an alley-oop — a pitch-perfect pass across the map to a soaring attacker who volleys the ball into the back of the goal. Instead of trying to explain what Creep Score (CS) means or how it indicates advantage, casters can focus instead on the excitement of the game itself. Again, this doesn't make Rocket League a 'better' game, but it creates an advantage for the game in terms of mainstream accessibility which is hard to beat.